Vulo Egg Toss

Teams of two. If you don't have a teammate, we can match you up!
 
Everyone can compete. No punishments for slaves accidentally hitting someone during the competition. But if they do it on purpose in between rounds...whole nother story!
 
Each will toss 1d10 dice, one for the throw and one for the catch. Teammates alternate between throwing and catching. Roll dice BEFORE making your action.
 
Five rounds, highest score wins!
 
Thrower:
 
  1   -  Drops the egg, splat! The catcher does not get a turn. 0 pts
2-4 -  Decent toss, let's see if it's catchable. 1 pt
  5  -  Perfect toss! You've done this before, haven't you?
         Catcher doesn't need to roll, how could they miss? 5 pts
7-9 -  What style, what form! Oops, maybe too much. Can the catcher catch it? 2 pts
10 -   Whoa, Wild throw! You hit a bystander of your choice, catcher no turn. 0 pts
 
Catcher (only gets a turn if the Thrower does not get 1, 5, or 10):
 
  1  - You manage to catch it, but then drop it. Scrambled eggs anyone? 0 pts
2-4 - You catch it, great job! But, oh no, it cracks! 1 pt
  5  - You need to dive or jump for it, but you nail it!  5 pts
7-9 - Bobble, bobble, bobble, but you manage to catch it without breaking it. 2 pts
10  - It hits you instead of you catching it. Were you watching the slaves instead of the toss? 0 pts