Teams of two. If you don't have a
teammate, we can match you up!
Everyone can compete. No
punishments for slaves accidentally hitting
someone during the competition. But if they do
it on purpose in between rounds...whole nother
story!
Each will toss 1d10 dice, one for
the throw and one for the catch. Teammates
alternate between throwing and catching. Roll
dice BEFORE making your action.
Five rounds, highest score wins!
Thrower:
1 - Drops the egg, splat!
The catcher does not get a turn. 0 pts
2-4 - Decent toss, let's see if
it's catchable. 1 pt
5 - Perfect toss! You've done
this before, haven't you?
Catcher doesn't need to
roll, how could they miss? 5 pts
7-9 - What style, what form!
Oops, maybe too much. Can the catcher catch it?
2 pts
10 - Whoa, Wild throw! You hit
a bystander of your choice, catcher no turn. 0
pts
Catcher (only gets a turn if the
Thrower does not get 1, 5, or 10):
1 - You manage to catch it,
but then drop it. Scrambled eggs anyone? 0 pts
2-4 - You catch it, great job!
But, oh no, it cracks! 1 pt
5 - You need to dive or jump
for it, but you nail it! 5 pts
7-9 - Bobble, bobble, bobble, but
you manage to catch it without breaking it. 2
pts
10 - It hits you instead of you
catching it. Were you watching the slaves
instead of the toss? 0 pts