Bola Race Rules
This contest is for men only.
 
Preparing:

A Lance is set into the ground 400 yards away. The kaiila rider readies himself on the beast. The slave readies herself in the boskhide whip circle. The proctor, the palm of his hand on the beating heart of a standing kaiila, readies himself.


Starting:

The slave runs from the circle toward the lance. The proctor begins the head start count of 15 kaiila beats. The rider races after her. The count is begun again from this point.


The Catch:

The rider throws out his bola to catch the girl. Men rolling Skill Level Dice, Women Skill Level Dice. Taking the highest score as the throw. The girl attempts to dodge. Rolling 2d20. Taking the highest score as her dodge. If the slave succeeds in gaining the higher score. She has dodged the throw and she reaches the lance. The rider thereby loses automatically. Otherwise, the game continues.


The Binding:

The rider jumps off his kaiila and rushes to the bola lashed slave to bind her. Men rolling Skill Level Dice, Women rolling Skill Level Dice. The highest score being his efficiency and success at binding. The girl struggles to escape his efforts. Rolling 2d20. Taking the highest score as attempt for escape. If the slave succeeds in gaining the higher score. She has escaped the binding and she reaches the lance. The rider thereby loses automatically. Otherwise, the game continues.


The Count:

The girl is thrown over the pommel of the kaiila saddle. The rider races back to the boskhide whip circle and tosses the girl within it. The count is called. Rolling 2d40. Taking the highest score as the count then adding 15 beats of the kaiila for a total time.


The Finish:

The slave tests the bindings. Struggling to get a hand or a foot free. Even if she should only loosen them. The rider will be disqualified. Rolling 2d20. A 19 or 20 she has loosened them. If the slave succeeds in gaining a 19 or 20. The rider thereby loses automatically.